PlayServ.Sdk.Movement2D 1.0.0-dev.1781
Game-agnostic 2D movement system — a per-player sim stage that integrates a game-supplied velocity then runs the proven arena-clamp → obstacle push-out → body separation chain, applying per-contact speed reactions. The movement "feel" (the velocity model) and the world adapter stay game-side. Builds on Spatial2D + the room framework.
Showing the top 20 packages that depend on PlayServ.Sdk.Movement2D.
| Packages | Downloads |
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PlayServ.Sdk.Arena
The arena-game framework: a genre-level room base (ArenaRoom2D) that composes the PlayServ SDK systems — movement, projectile combat, world items, presence — and owns the sim loop, the world adapter, and the standard room verbs (join/input/respawn/leave/poll). A game subclasses it and supplies only decisions: the velocity model, damage rules, spawn placement, identity, and the snapshot field-map.
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.NET 10.0
- PlayServ.Sdk.GameServer (>= 1.0.0-dev.1781)
- PlayServ.Sdk.Spatial2D (>= 1.0.0-dev.1781)
| Version | Downloads | Last updated |
|---|---|---|
| 1.0.0-dev.1781 | 0 | 09/02/2026 |