PlayServ.Sdk.Procedural 1.0.0-dev.1781
Game-agnostic deterministic procedural placement — rejection-sampling scatter, clearance-constrained spawn placement, and pickup collection. Builds on Spatial2D + the SDK's DeterministicRandom.
Showing the top 20 packages that depend on PlayServ.Sdk.Procedural.
| Packages | Downloads |
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PlayServ.Sdk.Arena
The arena-game framework: a genre-level room base (ArenaRoom2D) that composes the PlayServ SDK systems — movement, projectile combat, world items, presence — and owns the sim loop, the world adapter, and the standard room verbs (join/input/respawn/leave/poll). A game subclasses it and supplies only decisions: the velocity model, damage rules, spawn placement, identity, and the snapshot field-map.
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.NET 10.0
- PlayServ.Sdk.GameServer (>= 1.0.0-dev.1781)
- PlayServ.Sdk.Spatial2D (>= 1.0.0-dev.1781)
| Version | Downloads | Last updated |
|---|---|---|
| 1.0.0-dev.1781 | 0 | 09/02/2026 |