PlayServ.Sdk.GameServer 1.0.0-dev.2440

Game-server runtime for the PlayServ SDK: rooms, ticker, snapshots, presence and the platform uplink.

Showing the top 20 packages that depend on PlayServ.Sdk.GameServer.

Packages Downloads
PlayServ.Sdk
SDK for building game servers and cloud functions on the PlayServ platform.
41
PlayServ.Sdk
SDK for building game servers and cloud functions on the PlayServ platform.
29
PlayServ.Sdk
SDK for building game servers and cloud functions on the PlayServ platform.
25
PlayServ.Sdk.Arena
The arena-game framework: a genre-level room base (ArenaRoom2D) that composes the PlayServ SDK systems — movement, projectile combat, world items, presence — and owns the sim loop, the world adapter, and the standard room verbs (join/input/respawn/leave/poll). A game subclasses it and supplies only decisions: the velocity model, damage rules, spawn placement, identity, and the snapshot field-map.
18
PlayServ.Sdk.Combat2D
Game-agnostic 2D combat — projectile hit-scan, reload/cooldown gating, client-pose reconciliation, hit/kill event types, and a configurable projectile-combat sim system (advance → cull → hit → damage). Builds on Spatial2D + the room framework.
18
PlayServ.Sdk.Ai
Game-agnostic bot/AI primitives — threat table, line-of-sight / path raymarch, heading-seek steering. The reusable RNG-free core of a bot brain; the decision policy and any randomized behaviour stay game-side. Builds on Spatial2D.
18
PlayServ.Sdk.Procedural
Game-agnostic deterministic procedural placement — rejection-sampling scatter, clearance-constrained spawn placement, and pickup collection. Builds on Spatial2D + the SDK's DeterministicRandom.
18
PlayServ.Sdk.Movement2D
Game-agnostic 2D movement system — a per-player sim stage that integrates a game-supplied velocity then runs the proven arena-clamp → obstacle push-out → body separation chain, applying per-contact speed reactions. The movement "feel" (the velocity model) and the world adapter stay game-side. Builds on Spatial2D + the room framework.
18
PlayServ.Sdk.Movement2D
Game-agnostic 2D movement system — a per-player sim stage that integrates a game-supplied velocity then runs the proven arena-clamp → obstacle push-out → body separation chain, applying per-contact speed reactions. The movement "feel" (the velocity model) and the world adapter stay game-side. Builds on Spatial2D + the room framework.
17
PlayServ.Sdk.Combat2D
Game-agnostic 2D combat — projectile hit-scan, reload/cooldown gating, client-pose reconciliation, hit/kill event types, and a configurable projectile-combat sim system (advance → cull → hit → damage). Builds on Spatial2D + the room framework.
17
PlayServ.Sdk.Procedural
Game-agnostic deterministic procedural placement — rejection-sampling scatter, clearance-constrained spawn placement, and pickup collection. Builds on Spatial2D + the SDK's DeterministicRandom.
17
PlayServ.Sdk.Arena
The arena-game framework: a genre-level room base (ArenaRoom2D) that composes the PlayServ SDK systems — movement, projectile combat, world items, presence — and owns the sim loop, the world adapter, and the standard room verbs (join/input/respawn/leave/poll). A game subclasses it and supplies only decisions: the velocity model, damage rules, spawn placement, identity, and the snapshot field-map.
17
PlayServ.Sdk.Ai
Game-agnostic bot/AI primitives — threat table, line-of-sight / path raymarch, heading-seek steering. The reusable RNG-free core of a bot brain; the decision policy and any randomized behaviour stay game-side. Builds on Spatial2D.
17
PlayServ.Sdk
SDK for building game servers and cloud functions on the PlayServ platform.
15
PlayServ.Sdk
SDK for building game servers and cloud functions on the PlayServ platform.
11
PlayServ.Sdk
SDK for building game servers and cloud functions on the PlayServ platform.
10
PlayServ.Sdk.Ai
Game-agnostic bot/AI primitives — threat table, line-of-sight / path raymarch, heading-seek steering. The reusable RNG-free core of a bot brain; the decision policy and any randomized behaviour stay game-side. Builds on Spatial2D.
8
PlayServ.Sdk.Arena
The arena-game framework: a genre-level room base (ArenaRoom2D) that composes the PlayServ SDK systems — movement, projectile combat, world items, presence — and owns the sim loop, the world adapter, and the standard room verbs (join/input/respawn/leave/poll). A game subclasses it and supplies only decisions: the velocity model, damage rules, spawn placement, identity, and the snapshot field-map.
8
PlayServ.Sdk.Procedural
Game-agnostic deterministic procedural placement — rejection-sampling scatter, clearance-constrained spawn placement, and pickup collection. Builds on Spatial2D + the SDK's DeterministicRandom.
8
PlayServ.Sdk.Movement2D
Game-agnostic 2D movement system — a per-player sim stage that integrates a game-supplied velocity then runs the proven arena-clamp → obstacle push-out → body separation chain, applying per-contact speed reactions. The movement "feel" (the velocity model) and the world adapter stay game-side. Builds on Spatial2D + the room framework.
8

.NET 10.0

Version Downloads Last updated
1.0.0-dev.2810 2 10/29/2026
1.0.0-dev.2786 14 10/28/2026
1.0.0-dev.2763 2 10/27/2026
1.0.0-dev.2732 3 10/27/2026
1.0.0-dev.2660 7 10/22/2026
1.0.0-dev.2659 1 10/22/2026
1.0.0-dev.2658 1 10/22/2026
1.0.0-dev.2644 2 10/22/2026
1.0.0-dev.2615 2 10/20/2026
1.0.0-dev.2608 6 10/20/2026
1.0.0-dev.2578 4 10/19/2026
1.0.0-dev.2577 1 10/19/2026
1.0.0-dev.2564 1 10/15/2026
1.0.0-dev.2562 1 10/15/2026
1.0.0-dev.2557 1 10/14/2026
1.0.0-dev.2555 1 10/14/2026
1.0.0-dev.2549 1 10/13/2026
1.0.0-dev.2547 1 10/13/2026
1.0.0-dev.2509 1 10/12/2026
1.0.0-dev.2447 1 10/07/2026
1.0.0-dev.2446 1 10/07/2026
1.0.0-dev.2442 1 10/07/2026
1.0.0-dev.2440 1 10/07/2026
1.0.0-dev.2439 1 10/07/2026
1.0.0-dev.2438 1 10/07/2026
1.0.0-dev.2436 1 10/06/2026
1.0.0-dev.2435 2 10/05/2026
1.0.0-dev.2430 3 10/05/2026
1.0.0-dev.2426 15 10/02/2026
1.0.0-dev.2425 3 10/02/2026
1.0.0-dev.2422 3 10/02/2026
1.0.0-dev.2412 10 10/01/2026
1.0.0-dev.2316 29 09/29/2026
1.0.0-dev.2307 5 09/28/2026
1.0.0-dev.2303 1 09/28/2026
1.0.0-dev.2271 41 09/24/2026
1.0.0-dev.2250 26 09/24/2026
1.0.0-dev.2233 3 09/23/2026
1.0.0-dev.2222 2 09/22/2026
1.0.0-dev.2207 2 09/18/2026
1.0.0-dev.2206 2 09/18/2026
1.0.0-dev.2128 2 09/16/2026
1.0.0-dev.2053 2 09/14/2026
1.0.0-dev.2044 2 09/14/2026
1.0.0-dev.2031 2 09/12/2026
1.0.0-dev.2026 2 09/12/2026
1.0.0-dev.2000 2 09/11/2026
1.0.0-dev.1999 2 09/11/2026
1.0.0-dev.1998 2 09/11/2026
1.0.0-dev.1997 2 09/11/2026
1.0.0-dev.1937 4 09/09/2026
1.0.0-dev.1930 2 09/08/2026
1.0.0-dev.1920 2 09/08/2026
1.0.0-dev.1781 6 09/02/2026