PlayServ.Sdk.Procedural 1.0.0-dev.2447

Game-agnostic deterministic procedural placement — rejection-sampling scatter, clearance-constrained spawn placement, and pickup collection. Builds on Spatial2D + the SDK's DeterministicRandom.

Showing the top 20 packages that depend on PlayServ.Sdk.Procedural.

Packages Downloads
PlayServ.Sdk.Arena
The arena-game framework: a genre-level room base (ArenaRoom2D) that composes the PlayServ SDK systems — movement, projectile combat, world items, presence — and owns the sim loop, the world adapter, and the standard room verbs (join/input/respawn/leave/poll). A game subclasses it and supplies only decisions: the velocity model, damage rules, spawn placement, identity, and the snapshot field-map.
18
PlayServ.Sdk.Arena
The arena-game framework: a genre-level room base (ArenaRoom2D) that composes the PlayServ SDK systems — movement, projectile combat, world items, presence — and owns the sim loop, the world adapter, and the standard room verbs (join/input/respawn/leave/poll). A game subclasses it and supplies only decisions: the velocity model, damage rules, spawn placement, identity, and the snapshot field-map.
17
PlayServ.Sdk.Arena
The arena-game framework: a genre-level room base (ArenaRoom2D) that composes the PlayServ SDK systems — movement, projectile combat, world items, presence — and owns the sim loop, the world adapter, and the standard room verbs (join/input/respawn/leave/poll). A game subclasses it and supplies only decisions: the velocity model, damage rules, spawn placement, identity, and the snapshot field-map.
8
PlayServ.Sdk.Arena
The arena-game framework: a genre-level room base (ArenaRoom2D) that composes the PlayServ SDK systems — movement, projectile combat, world items, presence — and owns the sim loop, the world adapter, and the standard room verbs (join/input/respawn/leave/poll). A game subclasses it and supplies only decisions: the velocity model, damage rules, spawn placement, identity, and the snapshot field-map.
5
PlayServ.Sdk.Arena
The arena-game framework: a genre-level room base (ArenaRoom2D) that composes the PlayServ SDK systems — movement, projectile combat, world items, presence — and owns the sim loop, the world adapter, and the standard room verbs (join/input/respawn/leave/poll). A game subclasses it and supplies only decisions: the velocity model, damage rules, spawn placement, identity, and the snapshot field-map.
3
PlayServ.Sdk.Arena
The arena-game framework: a genre-level room base (ArenaRoom2D) that composes the PlayServ SDK systems — movement, projectile combat, world items, presence — and owns the sim loop, the world adapter, and the standard room verbs (join/input/respawn/leave/poll). A game subclasses it and supplies only decisions: the velocity model, damage rules, spawn placement, identity, and the snapshot field-map.
2

.NET 10.0

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1.0.0-dev.2810 1 10/29/2026
1.0.0-dev.2786 8 10/28/2026
1.0.0-dev.2763 1 10/27/2026
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1.0.0-dev.2660 3 10/22/2026
1.0.0-dev.2659 1 10/22/2026
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1.0.0-dev.2578 1 10/19/2026
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1.0.0-dev.2564 1 10/15/2026
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1.0.0-dev.2557 1 10/14/2026
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1.0.0-dev.2549 1 10/13/2026
1.0.0-dev.2547 1 10/13/2026
1.0.0-dev.2509 1 10/12/2026
1.0.0-dev.2447 1 10/07/2026
1.0.0-dev.2446 1 10/07/2026
1.0.0-dev.2442 1 10/07/2026
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1.0.0-dev.2436 1 10/06/2026
1.0.0-dev.2435 1 10/05/2026
1.0.0-dev.2430 1 10/05/2026
1.0.0-dev.2426 1 10/02/2026
1.0.0-dev.2425 1 10/02/2026
1.0.0-dev.2422 1 10/02/2026
1.0.0-dev.2412 1 10/01/2026
1.0.0-dev.2316 1 09/29/2026
1.0.0-dev.2307 1 09/28/2026
1.0.0-dev.2303 1 09/28/2026
1.0.0-dev.2271 17 09/24/2026
1.0.0-dev.2250 18 09/24/2026
1.0.0-dev.2233 2 09/23/2026
1.0.0-dev.2222 2 09/22/2026
1.0.0-dev.2207 2 09/18/2026
1.0.0-dev.2206 2 09/18/2026
1.0.0-dev.2128 2 09/16/2026
1.0.0-dev.2053 2 09/14/2026
1.0.0-dev.2044 2 09/14/2026
1.0.0-dev.2031 2 09/12/2026
1.0.0-dev.2026 2 09/12/2026
1.0.0-dev.2000 2 09/11/2026
1.0.0-dev.1999 2 09/11/2026
1.0.0-dev.1998 2 09/11/2026
1.0.0-dev.1997 2 09/11/2026
1.0.0-dev.1937 2 09/09/2026
1.0.0-dev.1930 2 09/08/2026
1.0.0-dev.1920 2 09/08/2026
1.0.0-dev.1781 3 09/02/2026